Call For Papers


Call For Papers for ICoICT 2016 with Theme: “Digital Community in Big Data Era

The aim of ICoICT 2016 is to provide a forum for academicians, professionals, and students from various engineering fields and with cross-disciplinary interests to build network, share knowledge and engage in dialogue around the theme of Digital Community in Big Data Era. To this end, both research and practice-oriented papers that encompass all aspects of ICT are welcome. The conference will feature traditional paper presentations, poster presentations, tutorials, demos, as well as keynote speech by renowned educational experts and authorities.

Conference Topics

Topics of interest include, but are not limited to:
DIGITAL ANALYTICS

explores data capture, storage, search, sharing, analytics and visualization in Big Data context, from web analytic to digital intelligence, for helping the decision-making. Topics covered in this track include (but are not limited to):

  • Statistical learning method and sampling algorithms
  • Data-driven product innovation
  • Dense sub-graph discovery (DSD)
  • Information diffusion in social networks based on machine learning
  • Social media anomaly detection
  • Fraud detection
  • Language analytics in social media
DIGITAL CONNECTIVITY

explores information generation and dissemination, model and systems of evolutionary process on online social networks, network infrastructure, and the impacts for organisations and community. Topics covered in this track include (but are not limited to):

  • Personalisation for hypermedia and social networks
  • Enhancing hyperspace with recommendations
  • Crowdsourcing and social media
  • Expertise and trust in online social networks
  • Social information seeking and retrieval
  • User modelling and social interaction
  • Software-defined Internetworking
  • Information-centric networking
DIGITAL SECURITY

includes protection of identity (data privacy, computer systems, and networks/ Internet) using tools, asset and technology in online and mobile world. Topics covered in this track include (but are not limited to):

  • Distributed, pervasive, and embedded systems security
  • Multimedia and document security
  • Web-based application and service security
  • VOIP, Wireless, and telecommunication network security
  • Decidability, complexity, and formal methods application in security
  • Spam and malicious activity discovery in social systems
  • Forensics of network, virtual and cloud environments
  • Identity and biometrics in the big data and analytics context
DIGITAL CREATIVITY

studies the ability to solve the problem, and create a new and useful product in creative fields such as computer games, computer graphics and computer-aided design, interactive systems, art, virtual and augmented reality in digital environments. Topics covered in this track include (but are not limited to):

  • Studies of how computing systems impact creativity
  • Pattern and gesture recognition
  • Expressive artwork computing to provoke human experiences
  • Virtual and mixed reality environments
  • Games for open and creative forms of play
  • Curation practices, platforms, and environments
  • Roles of crowdsourcing workers in creative processes
DIGITAL ACCESSIBILITY

focuses on implementation of information and communication technology (ICT) to obtain improved services, transparency, and public access on sectors of society such as economy, education, health, journalism, government, environment, media and tourism. Topics covered in this track include (but are not limited to):

  • Digital education
  • Digital health
  • Digital journalism
  • Digital government
  • Digital environment
  • Digital media
  • Digital economy
  • Digital tourism
DIGITAL HUMANITIES

combines methodologies from humanities and social sciences with computing tools (such as data visualisation, information retrieval, data mining, statistics, text mining, digital mapping and digital publishing) to generate/ answer research questions, challenge existing paradigms and propose new approaches. Topics covered in this track include (but are not limited to):

  • Computational methods to assess social and individual well-being via the web
  • Computational methods to track social and individual inequalities on the web
  • Studies of human culture based on online social networks
  • Studies of psychological phenomena through social media
  • Studies of political processes and dynamics on the web
  • Studies of social phenomena and social changes on the web
  • Forecasting with social media

 

Non-presented Paper Policy

Committee reserves the right to exclude a paper from distribution after the conference if the paper is not presented at the conference.


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Copyright ICoICT 2016. Organized By School of Computing, Telkom University